About the Role
We are seeking a talented and creative 3D Generalist with strong expertise in Autodesk Maya and Substance Painter to join our team. The ideal candidate should have hands-on experience in 3D Modeling, Texturing, Animation, and Asset Creation for games, simulations, AR/VR, or digital content projects.
Key Responsibilities
- Create high-quality 3D models, props, environments, and assets based on project requirements.
- Develop optimized low-poly and high-poly models for real-time and production-ready applications.
- Create PBR textures and materials using Substance Painter.
- Rig, animate, and optimize 3D assets for game engines and interactive applications.
- Collaborate with project managers, artists, developers, and designers to ensure timely delivery of assets.
- Ensure asset quality, consistency, and compliance with project specifications.
- Perform UV mapping, mesh optimization, and asset integration workflows.
- Troubleshoot and resolve modeling, texturing, and animation-related issues.
- Maintain organized project files and adhere to production pipelines and naming conventions.
Required Skills
- Strong proficiency in Autodesk Maya (Modeling, UV Mapping, Rigging, and Animation).
- Strong experience with Substance Painter for texturing and material creation.
- Good understanding of 3D Modeling, Animation, Topology, and Asset Optimization.
- Experience creating assets for games, AR/VR, simulations, or real-time applications.
- Knowledge of PBR workflows and texture optimization techniques.
- Understanding of animation principles, rigging, and character setup.
- Familiarity with FBX export pipelines and integration processes.
Preferred Skills
- Experience with ZBrush for sculpting and high-poly asset creation (Optional).
- Basic knowledge of game engines such as Unity or Unreal Engine.
- Experience working with version control systems and collaborative production pipelines.
- Understanding of lighting, rendering, and scene optimization.
Qualifications
- Bachelor's Degree/Diploma in Animation, Multimedia, Fine Arts, Game Design, or a related field.
- 0–3 years of relevant industry experience as a 3D Artist or 3D Generalist.
- Strong portfolio showcasing 3D Modeling, Texturing, and Animation work created using Maya and Substance Painter.
What We Are Looking For
- Strong artistic and technical skills.
- Attention to detail and quality.
- Ability to work independently and within a team.
- Good communication and problem-solving abilities.
- Passion for creating high-quality 3D content.